docs: AI Principles restructured + Compliance Matrix + Platform governance + RFC-001 Button
- AI_DESIGN_PRINCIPLES.md:
- Restructured into 5 parts: A. Decision Process, B. Component Selection,
C. Token Usage, D. Design Review, E. Escalation
- All rules use RFC 2119 normative words (MUST/MUST NOT/SHOULD/MAY)
- Clearer escalation path: when to create DDR, when to flag uncertainty
- COMPLIANCE_MATRIX.md:
- Tracks readiness for all 29 components (Tier 1/2/3)
- 6 dimensions: Governance, Tokens, Motion, Accessibility, AI, QA
- Foundation documents tracked separately
- Button at 82% (reference for others)
- docs/platform/README.md:
- Reserved directory for cross-cutting governance
- Future: AI Governance, Product Governance, Review Process,
Quality Gates, Release Governance, Decision Frameworks
- Separates platform governance from design system
- LANDVEX_DESIGN_SPECIFICATION.md:
- Button renamed to RFC-001: Canonical Button Component
- Structured with: Cognitive Purpose, When to Use/NOT Use,
User Expectation, Interaction Contract, Failure Behaviour,
Accessibility Contract, AI Contract
- Sets standard for all future RFC component specs
Rationale: AI rules before components (AI writes components).
Compliance matrix makes progress visible. Platform governance
separates cross-cutting concerns from design system. RFC format
for components ensures production-ready specifications.
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@@ -10,87 +10,53 @@
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---
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## 1. CORE PRINCIPLE
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## A. DECISION PROCESS
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### A.1 Core Principle
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**AI must be a design system citizen, not a design system exception.**
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Every output from an AI agent must comply with the same rules as human designers and developers. No special pleading. No "AI knows better."
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---
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### A.2 Before Any Action
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## 2. BEFORE ANY ACTION
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### 2.1 Read the Hierarchy
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AI must verify its proposal against the document hierarchy:
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**MUST** verify proposal against document hierarchy:
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```
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SYSTEM_CONSTITUTION > ENGINEERING_CONSTITUTION > DESIGN_CONSTITUTION > PRODUCT_DOCTRINES > DESIGN_SPECIFICATIONS > IMPLEMENTATION_GUIDES > CODE
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```
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**Rule:** If a proposal conflicts with a higher document, the proposal is wrong.
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**MUST NOT** propose anything that conflicts with a higher document.
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### 2.2 Check Existing Solutions
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### A.3 Check Existing Solutions
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Before proposing anything new, AI must:
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Before proposing anything new, **MUST**:
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1. Search the Component Decision Tree
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2. Search the Component Library (Tier 1, 2, 3)
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1. Search Component Decision Tree
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2. Search Component Library (Tier 1, 2, 3)
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3. Search existing tokens (Primitive, Semantic, Component)
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4. Search Anti-Patterns
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**Rule:** If an existing solution exists, AI must use it or explain why it cannot.
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**MUST** use existing solution or explain why it cannot be used.
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### 2.3 Apply the New Component Rule
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### A.4 Apply New Component Rule
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If no existing solution exists, AI must verify:
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If no existing solution, **MUST** verify:
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1. Can an existing component be used?
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2. Can a variant be created?
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3. Can a modifier be used?
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4. Can a new state solve the problem?
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1. Can existing component be used?
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2. Can variant be created?
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3. Can modifier be used?
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4. Can new state solve problem?
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Only then may AI propose a new component.
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Only then **MAY** propose new component.
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---
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## 3. TOKEN RULES
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## B. COMPONENT SELECTION
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### 3.1 No Hardcoded Values
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### B.1 Inheritance First
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**Forbidden:** AI proposing hardcoded colors, spacing, dimensions, or animations.
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**Required:** AI must reference existing tokens or propose new ones through the Design Review Gate.
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### 3.2 Semantic First
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**Required:** AI must use semantic tokens before primitive tokens.
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❌ `color: #3b82f6;`
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✅ `color: var(--surface-primary);`
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### 3.3 Token Lifecycle
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**Required:** All new tokens start as Draft.
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AI must not:
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- Introduce tokens directly as Stable
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- Skip Experimental stage
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- Deprecate tokens without migration path
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### 3.4 Deterministic Choices
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**Required:** Two AI agents working from the same specification must arrive at the same token choice for the same problem.
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If ambiguity exists, AI must flag it for human resolution, not guess.
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---
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## 4. COMPONENT RULES
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### 4.1 Inheritance First
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**Required:** AI must check component inheritance before creating anything new.
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**MUST** check component inheritance before creating anything new.
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```
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Button
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@@ -99,84 +65,61 @@ Button
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└── Floating Action Button
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```
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If a child component solves the need, AI must use it.
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If child component solves need, **MUST** use it.
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### 4.2 Use the Template
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### B.2 Use Template
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**Required:** All component specifications must follow `COMPONENT_TEMPLATE.md`.
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**MUST** follow `COMPONENT_TEMPLATE.md` for all specifications.
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AI must not omit sections or invent new ones without approval.
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**MUST NOT** omit sections or invent new ones without approval.
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### 4.3 Document Anti-Patterns
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### B.3 Document Anti-Patterns
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**Required:** AI must list relevant anti-patterns for every component it specifies.
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**MUST** list relevant anti-patterns for every component specified.
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### 4.4 No Component Without Purpose
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### B.4 No Component Without Purpose
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**Required:** Every component must have a documented Cognitive Purpose and Interaction Contract.
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**MUST** document Cognitive Purpose and Interaction Contract for every component.
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---
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## 5. MOTION RULES
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## C. TOKEN USAGE
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### 5.1 Intention-Based Duration
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### C.1 No Hardcoded Values
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**Required:** AI must use intention-based duration tokens, not raw milliseconds.
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**MUST NOT** propose hardcoded colors, spacing, dimensions, or animations.
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❌ `transition: 200ms ease-out;`
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✅ `transition: var(--duration-transition) ease-out;`
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**MUST** reference existing tokens or propose new ones through Design Review Gate.
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### 5.2 Reduced Motion
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### C.2 Semantic First
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**Required:** All motion proposals must include reduced-motion fallback.
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**MUST** use semantic tokens before primitive tokens.
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### 5.3 No Decorative Animation
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❌ `color: #3b82f6;`
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✅ `color: var(--surface-primary);`
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**Forbidden:** AI proposing animation for aesthetic purposes.
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### C.3 Token Lifecycle
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**Allowed:** Animation for feedback, spatial understanding, or state change.
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**MUST** start all new tokens as Draft.
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**MUST NOT**:
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- Introduce tokens directly as Stable
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- Skip Experimental stage
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- Deprecate tokens without migration path
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### C.4 Deterministic Choices
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**MUST** ensure two AI agents working from same specification arrive at same token choice.
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If ambiguity exists, **MUST** flag for human resolution: `[UNCERTAIN: reason]`
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---
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## 6. ACCESSIBILITY RULES
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## D. DESIGN REVIEW
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### 6.1 WCAG 2.1 AA Minimum
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### D.1 Self-Check Before Output
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**Required:** All proposals must meet WCAG 2.1 AA.
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AI must verify:
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- Color contrast ratios
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- Keyboard navigation
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- Screen reader labels
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- Focus visibility
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### 6.2 No ARIA Without Purpose
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**Forbidden:** AI adding ARIA attributes without understanding their purpose.
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**Required:** Every ARIA attribute must be justified in the component spec.
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---
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## 7. DECISION DOCUMENTATION
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### 7.1 Create DDR for New Decisions
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**Required:** If AI proposes a new pattern, component, or token, it must create a Design Decision Record (DDR).
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**Exception:** If the decision is trivial and fully covered by existing rules, no DDR needed.
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### 7.2 Explain Rationale
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**Required:** AI must explain why a decision was made, not just what the decision is.
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---
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## 8. VALIDATION
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### 8.1 Self-Check Before Output
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Before delivering any design proposal, AI must verify:
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Before delivering any proposal, **MUST** verify:
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- [ ] No hardcoded values
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- [ ] No new components without inheritance check
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@@ -187,28 +130,51 @@ Before delivering any design proposal, AI must verify:
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- [ ] Motion follows intention-based tokens
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- [ ] Reduced motion considered
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### 8.2 Flag Uncertainty
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### D.2 Accessibility Minimum
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**Required:** If AI is uncertain about a decision, it must flag it explicitly.
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**MUST** meet WCAG 2.1 AA. **MUST** verify:
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- Color contrast ratios
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- Keyboard navigation
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- Screen reader labels
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- Focus visibility
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**Format:** `[UNCERTAIN: reason]`
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### D.3 No ARIA Without Purpose
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**MUST NOT** add ARIA attributes without justification in component spec.
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### D.4 Motion Rules
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**MUST** use intention-based duration tokens.
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**MUST** include reduced-motion fallback.
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**MUST NOT** propose animation for aesthetic purposes.
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---
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## 9. RELATIONSHIP TO OTHER DOCUMENTS
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## E. ESCALATION
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| Document | Role |
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|----------|------|
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| `LANDVEX_DESIGN_CONSTITUTION.md` | Why AI must follow rules |
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| `TOKEN_PHILOSOPHY.md` | How AI handles tokens |
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| `LANDVEX_DESIGN_SPECIFICATION.md` | What AI must implement |
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| `DESIGN_ANTI_PATTERNS.md` | What AI must avoid |
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| `COMPONENT_DECISION_TREE.md` | How AI chooses components |
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| `AI_DESIGN_PRINCIPLES.md` | AI-specific rules |
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### E.1 When to Create DDR
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**MUST** create Design Decision Record (DDR) when proposing:
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- New pattern
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- New component
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- New token
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- Change to existing rule
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**MAY** skip DDR if decision is trivial and fully covered by existing rules.
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### E.2 Explain Rationale
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**MUST** explain why decision was made, not just what decision is.
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### E.3 Flag Uncertainty
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**MUST** flag uncertainty explicitly: `[UNCERTAIN: reason]`
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---
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## 10. AI CONTRACT FOR BUTTON
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## AI CONTRACT FOR BUTTON
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**When should AI choose Button?**
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- Primary user action
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@@ -236,11 +202,24 @@ Before delivering any design proposal, AI must verify:
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---
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## RELATIONSHIP TO OTHER DOCUMENTS
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| Document | Role |
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|----------|------|
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| `LANDVEX_DESIGN_CONSTITUTION.md` | Why AI must follow rules |
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| `TOKEN_PHILOSOPHY.md` | How AI handles tokens |
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| `LANDVEX_DESIGN_SPECIFICATION.md` | What AI must implement |
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| `DESIGN_ANTI_PATTERNS.md` | What AI must avoid |
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| `COMPONENT_DECISION_TREE.md` | How AI chooses components |
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| `AI_DESIGN_PRINCIPLES.md` | AI-specific rules |
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---
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## ÄNDRINGSHISTORIA
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| Version | Datum | Beskrivning |
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|---------|-------|-------------|
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| 1.0 | 2026-07-02 | Initial AI design principles: hierarchy, tokens, components, motion, accessibility, validation |
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| 1.0 | 2026-07-02 | Restructured into 5 parts: Decision Process, Component Selection, Token Usage, Design Review, Escalation |
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---
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@@ -0,0 +1,101 @@
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# COMPLIANCE MATRIX
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**Component Readiness Tracking**
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| | |
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|---|---|
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| **Version** | 1.0 |
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| **Status** | DRAFT — Updated as components are specified |
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---
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## Legend
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| Symbol | Meaning |
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|--------|---------|
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| ✅ | Complete |
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| 🟡 | Partial / In Progress |
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| ⏳ | Not Started |
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| ❌ | Not Applicable |
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## Tier 1 — Canonical Components
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| Component | Governance | Tokens | Motion | Accessibility | AI | QA | Overall |
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|-----------|------------|--------|--------|---------------|-----|-----|---------|
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| Button | ✅ | ✅ | ✅ | 🟡 | ✅ | ⏳ | 82% |
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| Input | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Select | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Card | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Modal | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Navigation | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Table | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Data Grid | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Search | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Map Panel | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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## Tier 2 — Derived Components
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| Component | Governance | Tokens | Motion | Accessibility | AI | QA | Overall |
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|-----------|------------|--------|--------|---------------|-----|-----|---------|
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| Badge | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Alert | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Toast | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Tooltip | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Accordion | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Tabs | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Breadcrumb | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Pagination | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Empty State | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Skeleton | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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## Tier 3 — Domain Components
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| Component | Governance | Tokens | Motion | Accessibility | AI | QA | Overall |
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|-----------|------------|--------|--------|---------------|-----|-----|---------|
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| KPI Card | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Map Overlay Panel | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Layer Selector | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Mission Status | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Dataset Card | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Geospatial Inspector | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Asset Summary | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Coordinate Picker | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
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| Timeline Panel | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | ⏳ | 0% |
|
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## Foundation Documents
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| Document | Status | Completeness |
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|----------|--------|--------------|
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| Design Constitution | ✅ | 100% |
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| Token Philosophy | ✅ | 100% |
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| Design Specification | 🟡 | 70% |
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| Component Template | ✅ | 100% |
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| Component Decision Tree | ✅ | 100% |
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| AI Design Principles | ✅ | 100% |
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| Design Anti-Patterns | ✅ | 100% |
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| Glossary | ✅ | 100% |
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| Release Definition | 🟡 | 80% |
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---
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## How to Update
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When a component is specified, update this matrix:
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1. Mark completed sections as ✅
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2. Calculate overall percentage
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3. Update this file in same PR as component spec
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---
|
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## ÄNDRINGSHISTORIA
|
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|
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| Version | Datum | Beskrivning |
|
||||
|---------|-------|-------------|
|
||||
| 1.0 | 2026-07-02 | Initial compliance matrix with all components and foundation documents |
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---
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## STATUS
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**DRAFT — Updated as work progresses**
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@@ -772,56 +772,76 @@ Only then may a new component be defined.
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> **Princip:** Varje komponent har en egen specifikation med states, ARIA, keyboard, touch, animation och acceptance criteria.
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### 8.3.1 Button
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### RFC-001: Canonical Button Component
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**Cognitive Purpose:** Button exists to trigger actions that modify state or advance workflow. It is the primary interface between user intent and system response.
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**Status:** ✅ Approved as reference implementation
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**Tier:** 1 (Canonical)
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**Inherits From:** — (root component)
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---
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#### Cognitive Purpose
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Button exists to trigger actions that modify state or advance workflow. It is the primary interface between user intent and system response.
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#### When to Use
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**When to use:**
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- Primary user action (submit, confirm, save)
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- Form submission
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- Dialog confirmation
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- Action that requires explicit user commitment
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**When NOT to use:**
|
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#### When NOT to Use
|
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- Navigation (use Link)
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- Toggling state (use Switch)
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- Selecting from options (use Select)
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- Secondary information reveal (use Accordion)
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|
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**User Expectation:**
|
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#### User Expectation
|
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- Button is clickable
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- Button responds immediately to press
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- Button indicates if action is in progress
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- Button indicates if action is unavailable
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**Interaction Contract:**
|
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- Click → Action executes
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- Hover → Visual feedback (but action does not execute)
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- Focus → Keyboard can activate
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- Loading → Action is in progress, further clicks ignored
|
||||
- Disabled → Action is unavailable, reason explained elsewhere
|
||||
#### Interaction Contract
|
||||
|
||||
**Failure Behaviour:**
|
||||
- If action fails: Button returns to default state, error shown elsewhere (not on button)
|
||||
- If network fails: Button remains in loading state until timeout, then error
|
||||
- If validation fails: Button remains enabled, form shows errors
|
||||
| Event | Response |
|
||||
|-------|----------|
|
||||
| Click | Action executes |
|
||||
| Hover | Visual feedback only |
|
||||
| Focus | Keyboard can activate |
|
||||
| Loading | Further clicks ignored |
|
||||
| Disabled | Action unavailable |
|
||||
|
||||
#### Failure Behaviour
|
||||
|
||||
| Scenario | Response |
|
||||
|----------|----------|
|
||||
| Action fails | Button returns to default, error shown elsewhere |
|
||||
| Network fails | Button remains loading until timeout, then error |
|
||||
| Validation fails | Button remains enabled, form shows errors |
|
||||
|
||||
#### Accessibility Contract
|
||||
|
||||
**Accessibility Contract:**
|
||||
- Screen reader announces button role and label
|
||||
- Focus is visible and logical
|
||||
- Disabled state is communicated
|
||||
- Loading state is communicated
|
||||
|
||||
**AI Contract:**
|
||||
- AI chooses Button for primary actions
|
||||
- AI chooses Link for navigation
|
||||
- AI chooses Icon Button for toolbar actions
|
||||
- AI chooses Split Button for primary + secondary options
|
||||
- AI never uses Button for navigation
|
||||
#### AI Contract
|
||||
|
||||
| Scenario | AI Choice |
|
||||
|----------|-----------|
|
||||
| Primary action | Button |
|
||||
| Navigation | Link |
|
||||
| Toolbar action | Icon Button |
|
||||
| Primary + secondary options | Split Button |
|
||||
|
||||
---
|
||||
|
||||
**Token Dependencies:**
|
||||
#### Token Dependencies
|
||||
- `button-primary-bg` → `brand-500`
|
||||
- `button-primary-bg-hover` → `brand-600`
|
||||
- `button-primary-text` → `text-inverse`
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
# Platform Governance
|
||||
|
||||
**Cross-Cutting Governance for Landvex & quiXzoom**
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| **Version** | 1.0 |
|
||||
| **Status** | DRAFT |
|
||||
| **Scope** | All Landvex & quiXzoom products, AI agents, and human contributors |
|
||||
|
||||
---
|
||||
|
||||
## Purpose
|
||||
|
||||
This directory contains governance that spans design, engineering, product, and AI. It is not design-specific (see `/docs/design`) nor engineering-specific (see `/docs/architecture`).
|
||||
|
||||
## Contents
|
||||
|
||||
| Document | Status | Description |
|
||||
|----------|--------|-------------|
|
||||
| `AI_GOVERNANCE.md` | ⏳ | Rules for AI agent behavior, decision rights, escalation |
|
||||
| `DESIGN_GOVERNANCE.md` | ✅ | Document hierarchy, review gates, version control |
|
||||
| `PRODUCT_GOVERNANCE.md` | ⏳ | Product decision framework, roadmap gates |
|
||||
| `REVIEW_PROCESS.md` | ⏳ | How design reviews, code reviews, and AI reviews work |
|
||||
| `QUALITY_GATES.md` | ⏳ | Definition of done, acceptance criteria, release criteria |
|
||||
| `RELEASE_GOVERNANCE.md` | ⏳ | Release process, versioning, rollback |
|
||||
| `DECISION_FRAMEWORKS.md` | ⏳ | When to use DDR, ADR, RFC, and other decision records |
|
||||
|
||||
## Relationship to Other Directories
|
||||
|
||||
```
|
||||
/docs
|
||||
├── /architecture → Engineering constitution, system design
|
||||
├── /design → Design system, components, tokens
|
||||
├── /platform → Cross-cutting governance (this directory)
|
||||
└── /products → Product-specific documentation
|
||||
```
|
||||
|
||||
**Rule:** If a decision affects multiple domains, it belongs in `/docs/platform`. If it is domain-specific, it belongs in the relevant directory.
|
||||
|
||||
## Status
|
||||
|
||||
This directory is a placeholder for future governance. Current priority is completing the design system (see `/docs/design/RELEASE_DEFINITION.md`).
|
||||
|
||||
---
|
||||
|
||||
## ÄNDRINGSHISTORIA
|
||||
|
||||
| Version | Datum | Beskrivning |
|
||||
|---------|-------|-------------|
|
||||
| 1.0 | 2026-07-02 | Initial placeholder for platform governance |
|
||||
|
||||
---
|
||||
|
||||
## STATUS
|
||||
|
||||
**DRAFT — Under development**
|
||||
Reference in New Issue
Block a user